Showing posts with label Board Games. Show all posts
Showing posts with label Board Games. Show all posts

Sunday, October 24, 2010

Might As Well Be on Scrolls

I don't want to answer the "48 Things About Me" quiz that the Brick Duck passed along to me on Facebook this week. Instead, I'll offer a list of largely unread library books that I have in a stack at home, awaiting my attention:

Aimee Baldridge, "Organize Your Digital Life: How to Store Your Photographs, Music, Videos, and Personal Documents in a Digital World"

Stewart Brand, "Whole Earth Discipline: An Ecopragmatist Manifesto"

Linda Greenlaw, "Seaworthy: A Swordboat Captain Returns to the Sea"

Susan Hasley, "Intelligence" (novel)

Chuck Klosterman, "Eating the Dinosaur" (essays)

David Maraniss, "Into the Story: A Writer's Journey Through Life, Politics, Sports, and Loss"

Daniel H. Pink, "Drive: The Surprising Truth About What Motivates Us"

I'll probably finish most of "Seaworthy" and skim through "Eating the Dinosaur", and that's about it before they all have to go back. Discipline, Drive, and Intelligence are all fine aspirations, but do they really trump playing "Monopoly" on Pogo.com? Organizing my digital life is important but not urgent, and as such will just have to wait.

When did I stop reading entire books, anyway?


Thursday, August 12, 2010

"X-U" Too, Buddy!

Word came last night that K.Q., creator of alternative worlds and a college radio friend, has suffered a small stroke. His demeanor remains feisty and humorous; he later posted on Facebook, "I'll still beat you in Scrabble if you don't make me use my left hand."

Have I been called out?

With K.Q. in mind, this seems an excellent time to disclose my burgeoning Scrabble habit -- possibly an addiction by now. (Yes, I know I'm supposed to use the ® symbol after each instance of the word Scrabble. Let's pretend I did.)

I have two principal enablers: my Beloved Spousal Unit, who challenges me routinely and defeats me regularly in our epic series of spirited analog contests ("You're going down, Tile-Boy!"), and Pogo.com, a multi-user gaming site that is the licensed host, promoter, and operator of the "official" online version of Scrabble.

(If you think I'm shilling here, please be advised that I am not an obsolete English coin, nor do I own a bloody sock. Ahem.)

The two Scrabble experiences are different. Keeping our rivalry casual and friendly -- the usual trash-talking at kickoff time notwithstanding -- Beloved Spousal Unit and I rely upon Merriam-Webster's Collegiate Dictionary, 11th Ed. as our handy reference. Utterances such as "A-H", "E-R" and "U-M" are old friends, and I've inherited a familiarity with the wonders of "J-O" and "Q-I" from my Scrabble-playing parents. These are all fair game according to Merriam-Webster.

Subsequently, however, my overconfidence in thinking I'd become a bona fide Scrabble person led me online to Pogo.com, where the game site's Scrabble-playing 'bot -- and the carbon-based life-forms that frequent the Pogo.com community, I might add -- immediately confronted me with nuggets of rare ore such as "A-A", "O-D", and "X-U". A thorough knowledge of two- and three-letter words is essential for a full and healthy life, granted, but "X-U"? What the bleep?

Turns out, a xu (n.) is a Vietnamese coin. Not just any Vietnamese coin, but a formerly minted Vietnamese coin, as obsolete nowadays as the English shilling (or the word "nowadays"). The plural of xu is xu, too. All of which is completely irrelevant, of course; the only thing that matters is that "X-U" somehow snuck into the Official Scrabble Player's Dictionary, 4th Ed., the standard reference used for online Scrabble. To the automated 'bot, "X-U" is as good as "C-E-N-T"; just another allowable permutation of the 26 letters of the alphabet, hence, just as likely to appear depending on the game situation. It's a great way to use two inconvenient letters in the same turn while increasing your vocabulary, thereby impressing and angering your friends.

With an arsenal full of "A-R", "P-E", and "U-T", as well as the aforementioned "X-U", I now feel vaguely qualified to respond in kind to Recovering Carbon-Based Unit K.Q.'s all-comers challenge: "You're going down, Tile-Boy!"

(Please don't hurt me.)


Wednesday, October 14, 2009

In Which We List Ten Life-Long Favorites for Which I Must Remember to Thank My Parents, Who Introduced Me To Them

1. A. A. Milne
2. Dr. Seuss
3. The Wizard of Oz
4. Chocolate Jumbles
5. Macoun Apples
6. RPI Hockey
7. Beethoven
8. Scrabble
9. Tom Lehrer
10. Monty Python


Friday, March 13, 2009

Comrades! Pay Attention!

When the experimental cellist Zoe Keating posted on Twitter that she'd contributed her music to the second module of a downloadable freeware adventure game, I had to check it out.

Turns out it's the funniest effort in the old adventure-gaming genre that I've seen in decades, since the old Infocom games like Leisure Suit Larry and Zork were produced and popularized. Soviet-Unterzoegersdorf, from the Austrian art-technology company Monochrom, has me in stitches -- and I'm not even out of Sector 1!

Soviet 1960's retro-kitsch has always been good for a cheap laugh, from Kommissar!, the 1966 Selchow & Righter board game; to The Russians are Coming, The Russians are Coming, also in 1966; to the Beatles' 1968 hit "Back in the USSR". Why present three-dimensional characters or nuanced cultural analysis when a hack stereotype will do? Who needs Arkady Renko -- let's make fun of the Russkies!

Like "Back in the USSR", Monochrom's game works as parody on several levels. It simultaneously mocks, through mimicry:

1. The heroic slogans, stilted language, stiff attire, and physical decay associated with postwar Soviet culture, depicted in a latter day microcosm of the fallen empire;

2. The kitschy, cartoonish humor in multiple media -- including cartoons -- produced by Western humorists parodying these quirks and foibles of Soviet communist culture;

3. The clumsy attempts to incorporate graphics during the early evolution of gaming, between the peak popularity of Infocom's intriguing, text-only mazes in the 1980's and this millenium's multiplayer contests and obsession with lethal firepower.

At the player's direction, Party Secretary Gomulka marches stiffly, with all the precision and blockheadedness of a Terry Gilliam cutout animation, accompanied by old Soviet inspirational tunes being broadcast over the loudspeaker from a seriously dysfunctional LP record player, around the decrepit Red October Yard in front of the Central Administrative Office for Inner Party Processes -- basically an old barn -- picking up trash and telephoning the Supreme Soviet for instructions.

The small touches, like the noticeable warp in the audio track during the playing of "The Internationale" during the opening titles, make Soviet-Unterzoegersdorf a multidimensional parody laced with knowing jokes. Knowing that Zoe Keating's stirring cello awaits me in Sector 2 -- if I can only figure out where in Soviet-Unterzoegersdorf to secure the nation's last living chicken, at the stern direction of the Supreme Soviet -- is motivation enough to complete Sector 1. Along with the fact that I cannot wait to offer my services to the glorious fatherland, of course.


Friday, February 13, 2009

Domination (a.k.a. Risk): Research Findings

Last month, I wrote about Domination, a free, open source implementation of the classic Risk board game of world conquest. For the past few weeks, I've played Domination against several automated opponents at a time on various game maps, and by now I've optimized my strategy so that I almost always win.

Considering that I routinely lost when playing Risk against the neighborhood kids when growing up, this is quite a turnaround! If I ever meet them again for a titanic reunion battle, we'll see whether my new strategy holds up -- or whether it's too much attuned to the A.I. program in Domination. I suspect the latter.

Our youthful strategies featured a general preference for capturing and defending continents, which earns you extra armies, as early as possible in the game; and double-defending all occupied territories, whether crucially located or not. We eventually came up with three basic rules for success:

1. Always move forward each turn.
2. Always attack your strongest opponent.
3. Michael is always dangerous.

While Rule 3 likely remains valid -- knowing Michael as I do -- my new strategy calls the other two rules into question. Moreover, the new strategy is cards-based, not continents-based. For those unfamiliar with the game, Risk cards are earned throughout the game and can be traded for escalating numbers of reinforcement armies as the game progresses. Crucially, if you eliminate a weaker opponent, you capture his or her Risk cards. It turns out that this is key to victory, especially if you can eliminate an opponent later in the game when Risk cards can be traded for dozens of armies. Thus, the new strategy:

1. Pile most of your armies on only one or two remote outposts at the start of the game, the better to survive early onslaughts. Don't worry if opponents capture your more thinly defended territories.

2. Early in the game, only attack and advance far enough to earn your one Risk card per turn. Forget about capturing a lot of territories or a continent; it usually spreads you too thin.

3. Later, whenever possible, use your one or two highly armed territories, plus new reinforcement armies that you get from trading in Risk cards, to launch an attack that eliminates a weak opponent in order to capture his or her Risk cards. Repeat.

Having developed this winning strategy, I'm happy to offer it to you for your gaming success. I ask only one thing: whatever you do, don't tell Michael!


Wednesday, January 28, 2009

Scrabble People & Upwords People

I was raised with affection by Scrabble People. Perhaps you know the type: research scientists, math homework helpers, bridge players, dictionary readers, Tchaikovsky listeners, amateur genealogists. Scrabble people are all about the information.

My beloved spousal unit is an Upwords Person. In Upwords, unlike Scrabble, all tiles count for one point only, but you can stack tiles atop one another, creating three-dimensional patterns. Upwords people are all about the patterns.

Scrabble People feel best about making high score. Upwords People feel best about connecting two previous plays on the board with a really clever word.

Scrabble People use their knowledge. Upwords People use their imagination.

Scrabble People email. Upwords People create greeting cards out of fancy art paper.

Scrabble People do the acrostic puzzle in the Sunday New York Times. Upwords People play rummy on their Palm Pilot.

Scrabble People attend the ballet. Upwords People go to the ballpark.

At the ballpark, Scrabble People keep score with a mechanical pencil and keep the pitch count. Upwords People keep score with art markers, color in the diamonds, and doodle in the margins.

To relax, Scrabble People read history and historical fiction. Upwords People create three-dimensional craft projects.

In the Old West of the 19th Century, Upwords People organized and ran the Pony Express, risking life and limb to get the mail to the destination, over dusty trails and through dangerous territory, by sheer determination and persistence. Scrabble People invented the telegraph.

You want Scrabble People to design your nuclear power plants. You want Upwords People to organize the emergency response.

Scrabble People like routine. Upwords People like road trips.

Scrabble People subscribe to magazines. Upwords People buy 'zines at the newsstand.

Scrabble People file their taxes online in mid-February. Upwords People mail in the forms on April 15th. In the evening. The late evening.

Both Scrabble People and Upwords People like "Monty Python's Flying Circus", which is one reason they end up together. Scrabble People like the witty, verbal sketches of John Cleese and Graham Chapman. Upwords People prefer the more cinematic Michael Palin and Terry Jones sketches as well as Terry Gilliam cartoons. (Nobody's sure about Eric Idle.)

Scrabble People dig Groucho Marx. Upwords People dig Harpo Marx.

Scrabble People watch Patrick McGoohan in "Secret Agent". Upwords People watch Patrick McGoohan in "The Prisoner".

At the core, I'm still a Scrabble Person. Being with an Upwords Person, however, has truly enriched my life. Besides, she's the one with the Ph.D.! "Be seeing you" on April 15th at the post office -- right after the ballgame!


Monday, January 5, 2009

Domination (a.k.a. Risk)

If you've ever enjoyed strategy board games, you might enjoy an excellent computer simulation of the classic "Risk" game, called "Domination". It's freely downloadable at

                        http://domination.sourceforge.net/

If you want to play the game solo, I recommend deleting all of the players except the human (you, hopefully) and adding opponents using the Easy AI setting. Once you get the hang of it, try playing several Hard AI opponents.

You'll probably want to start with the traditional, six-continent Risk map that is the default setting. Later, you can experiment with a variety of game maps and their associated territory cards. Though not a Tolkien fan, I like the "lotr" (Lord of the Rings) map for its intricacy. The "europass" map makes for a good continental game. Additional maps are downloadable; some of the novelty maps like "tube" (London subway map) and "solar" (planets map) are fun, while some like "cow" (beef cuts diagram) are just silly and don't play as well.

It's open source, so you can examine the A.I. strategy engines and tweak them to your heart's content. There's also a map designer, which I haven't tried; just playing the game has kept me up late into the night.

Recommended. You too can realize your Napoleonic fantasies!


Saturday, January 3, 2009

How about Blog-opoly?

I bought a Monopoly game the other day. To get to it on the shelf, I had to browse past Star Trek-opoly, Star Wars-opoly, MLB- NFL- and NBA-opoly, the Batman, Beatles, Boston Red Sox, and Chicago White Sox editions, and the Christmas Story edition (no doubt a heartwarming holiday tale of mortgaging your toy train while it's still under the tree to buy a luxury condo). There's a Monopoly for Indianapolis and one for Minneapolis, and in the Superman edition, you can buy up Metropolis. There's the Lord of the Rings edition, the Harley Davidson edition, and an edition for seemingly every syndicated TV show from the past 30 years. M*A*S*H-opoly, The Simpsons-opoly, SpongeBob SquarePants-opoly. Even I Love Lucy-opoly. "No, Ricky, stop! Waaaaaaaaaaaaaah!!!"

I bought a computer book the other day. To get to it on the shelf, I had to browse past Visual Basic for Dummies, Windows for Dummies, MacOS for Dummies, Linux for Dummies, Java for Dummies, C, C++, C# for Dummies (I didn't see the Bette Midler edition, C-Minus for Dummies), ASP, PHP, SQLServer, Oracle, and SAP for Dummies. There were Excel for Dummies, Access for Dummies, Word for Dummies, PowerPoint for Dummies, and to provide equal time, OpenOffice for Dummies. There were references for Dummies on computer languages I've never heard of and ones I wish I hadn't. Reeling, I sought refuge in the other aisles and found that the entire target market for retail book consumers now comprises nothing but Dummies. This was likely the conclusion of some publishing executive who'd read Market Research for Dummies on his lunch hour.

Only one place to go with all this madness: "Dummies-opoly". The first one to trade in four independent bookstores and erect a hotel on Amazon.com wins.


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