Showing posts with label Adventure Games. Show all posts
Showing posts with label Adventure Games. Show all posts

Monday, July 16, 2012

Mystery at Mortlake Mansion

Having become inexplicably hooked on simple "hidden object" computer games recently, I played "Mystery at Mortlake Mansion" by Stella Games this weekend as a free download via Pogo.com.  Doing it this way entails frequent interruptions in gameplay for 30-second commercials from ad service MetaCafe.  That's not a criticism of this specific title; just a factor to be aware of when you play a "free" downloadable game from Pogo.

The visual art concept and renderings of "Mortlake Mansion" are terrific, especially the wide-shot scenes of the various rooms in the mansion house (each one duplicated in a darkly magical "shadow world").  This is the strongest feature of the game.  The music lends to the cartoonishly gothic atmosphere without becoming overly intrusive or repetitive.  The puzzles are entertaining and at the right level of difficulty.  Several are more challenging than they appear at first glance, and the degree of difficulty increases slightly as you proceed through the game.



I appreciated the map function which indicates in which rooms you have active puzzles waiting for you to solve or objects to retrieve that are necessary to complete the required actions in other rooms.  The flow of gameplay is well thought out.

The occasional speaking parts (protagonist; raven; spirits) did not live up to the rest of the game, and I found myself impatiently waiting while bits of dialogue loaded and finished.  I would sometimes read ahead and click out of them.

I experienced just one technical glitch: the large game cursor was sometimes accompanied by a smaller, regular-sized cursor on the screen.  The large cursor controlled the action; the small one was an annoying distraction.

In summary, the visual art, music, storyline, and puzzles in this Poe-like production are best in class.  I merely came to wish the raven would speak nevermore.

Friday, March 13, 2009

Comrades! Pay Attention!

When the experimental cellist Zoe Keating posted on Twitter that she'd contributed her music to the second module of a downloadable freeware adventure game, I had to check it out.

Turns out it's the funniest effort in the old adventure-gaming genre that I've seen in decades, since the old Infocom games like Leisure Suit Larry and Zork were produced and popularized. Soviet-Unterzoegersdorf, from the Austrian art-technology company Monochrom, has me in stitches -- and I'm not even out of Sector 1!

Soviet 1960's retro-kitsch has always been good for a cheap laugh, from Kommissar!, the 1966 Selchow & Righter board game; to The Russians are Coming, The Russians are Coming, also in 1966; to the Beatles' 1968 hit "Back in the USSR". Why present three-dimensional characters or nuanced cultural analysis when a hack stereotype will do? Who needs Arkady Renko -- let's make fun of the Russkies!

Like "Back in the USSR", Monochrom's game works as parody on several levels. It simultaneously mocks, through mimicry:

1. The heroic slogans, stilted language, stiff attire, and physical decay associated with postwar Soviet culture, depicted in a latter day microcosm of the fallen empire;

2. The kitschy, cartoonish humor in multiple media -- including cartoons -- produced by Western humorists parodying these quirks and foibles of Soviet communist culture;

3. The clumsy attempts to incorporate graphics during the early evolution of gaming, between the peak popularity of Infocom's intriguing, text-only mazes in the 1980's and this millenium's multiplayer contests and obsession with lethal firepower.

At the player's direction, Party Secretary Gomulka marches stiffly, with all the precision and blockheadedness of a Terry Gilliam cutout animation, accompanied by old Soviet inspirational tunes being broadcast over the loudspeaker from a seriously dysfunctional LP record player, around the decrepit Red October Yard in front of the Central Administrative Office for Inner Party Processes -- basically an old barn -- picking up trash and telephoning the Supreme Soviet for instructions.

The small touches, like the noticeable warp in the audio track during the playing of "The Internationale" during the opening titles, make Soviet-Unterzoegersdorf a multidimensional parody laced with knowing jokes. Knowing that Zoe Keating's stirring cello awaits me in Sector 2 -- if I can only figure out where in Soviet-Unterzoegersdorf to secure the nation's last living chicken, at the stern direction of the Supreme Soviet -- is motivation enough to complete Sector 1. Along with the fact that I cannot wait to offer my services to the glorious fatherland, of course.


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